Adventure Time – I See Ooo

I See Ooo was the last project I worked on at Opposable before moving onto Ground Shatter. We made this pitch demo in about a week, it was designed to run on a smart phone using Google Cardboard for an affordable virtual reality experience. We demo’d a simple example of hide and seek whereas the final product consisted of 4 separate fully developed mini games. I handled BMO and all the programming whilst sharing the environment modelling with Mike Parker.

Client

Cartoon Network

Role

Lead 3D Artist

Software

3DS Max, Unity