Salvaged is a real-time tactical action game. Take on the role of commander of a Remote Interstellar Salvage Crew as you send your team into the wrecks of long-forgotten starships in search of loot to sell, use, or trade as you make a living running deep space salvage operations. I was the lead 3D artist for this project.
Client
Opposable Games
Role
Lead 3D Artist
Software
3DS Max, Unity, C#


